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CTFL-AT Exam Questions – Valid CTFL-AT Dumps Pdf
The CTFL-AT exam is an extension of the ISTQB Foundation Level certification, which is a globally recognized certification in software testing. However, the CTFL-AT certification focuses specifically on Agile testing, which is becoming increasingly popular in the software development industry. ISTQB Certified Tester - Foundation Level Extension - Agile Tester certification is an ideal choice for professionals who are involved in Agile development projects and want to learn more about Agile testing techniques.
NEW QUESTION # 13
Iteration planning for Sprint 5 of your current project is complete. The plan for the sprint is to increase performance of the system, which of the following acceptance criteria would you expect for Sprint 5?
1) User access for all roles has been validated.
2) A static analysis tool has been executed for all code.
3) 100% of the existing regression test suite has passed.
4) System is responding in less than 3 seconds, 90% of the time.
5) A new version of internet Explorer has been included.
- A. 3, 4
- B. 4, 5
- C. 2, 5
- D. 1, 3
Answer: A
NEW QUESTION # 14
You are working in a software development company which, for many years, used a sequential development model and was organized into separate departments for each functional group (e.g. business analysts, developers, testers) located within their own office space. Your organization has recently changed to a SCRUM agile framework. Which of the following is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model?
- A. Resilient testing means that the testing process is capable of dealing with rapid changes throughout the development process with test plans being updated during each iteration.
- B. Credibility means that the tester must share information with the stakeholders about the test process so that they find the selected test strategy and testing activities trustworthy.
- C. Co-located teamwork means that all team members, including developers and testers, must sit together in the same office, so they can quickly communicate face-to-face.
- D. Cross-functional teamwork means that all team members contribute to testing in various ways. For example, involving people with the test strategy, test planning and execution as well as test reporting.
Answer: D
Explanation:
Explanation
Cross-functional teamwork is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model. Cross-functional teamwork means that all team members, regardless of their functional roles, collaborate and share their skills and knowledge to achieve a common goal. In the context of testing, this means that testing is not seen as a separate activity or phase, but as an integral part of the development process. All team members contribute to testing in various ways, such as:
Involving people with the test strategy, test planning and execution as well as test reporting. This can help ensure that the testing activities are aligned with the business objectives, the user needs, and the technical requirements. It can also help improve the test coverage, the test quality, and the test efficiency.
Sharing the responsibility for testing among the team members. This can help reduce the workload and the dependency on a single tester or a testing team. It can also help increase the feedback and the communication among the team members, and foster a culture of quality and learning.
Leveraging the diverse skills and perspectives of the team members. This can help enhance the test design and the test execution by applying different techniques, tools, and approaches. It can also help identify and address the risks, the issues, and the opportunities for improvement from various angles. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; ISTQB Glossary of Testing Terms2, version 4.0, page 16.
NEW QUESTION # 15
Which one of the following is a testable acceptance criterion?
- A. The system shall be easy to use.
- B. The tools for testing are tested before use and are meeting the requirements.
- C. The solution shall support business processes.
- D. The response time to confirm a customer submission must not exceed 5 seconds.
Answer: D
Explanation:
Explanation
A testable acceptance criterion is a condition that can be verified or measured objectively by the tester, customer, or stakeholder. It should be specific, measurable, achievable, relevant, and time-bound (SMART). A testable acceptance criterion should also be written from the user's perspective, achievable within the sprint, and written before development begins1.
Among the four options, only option C meets these criteria. It is specific (the response time to confirm a customer submission), measurable (must not exceed 5 seconds), achievable (within the technical and business constraints), relevant (to the user's needs and expectations), and time-bound (must be met in every sprint). It is also written from the user's perspective, testable (by measuring the response time), and written before development (as part of the user story definition).
Option A is not testable because it is vague and subjective. What does it mean to support business processes?
How can this be verified or measured? Option B is also not testable because it is subjective and ambiguous.
What does it mean to be easy to use? How can this be verified or measured? Option D is not testable because it is not written from the user's perspective. It is an internal quality criterion for the testing team, not an acceptance criterion for the product or feature.
References: ISTQB Foundation Level Agile Tester Syllabus, Section 2.3.2, page 182; ISTQB Foundation Level Agile Tester Sample Exam Questions, Question 2.3.2-2, page 93
NEW QUESTION # 16
Which of the following is NOT a typical task performed by the tester within an Agile team?
- A. Suggesting improvements in team retrospectives.
- B. Ensuring all project status meetings are held according to the plan.
- C. Ensuring the appropriate testing tasks are scheduled during iteration planning.
- D. Working with business stakeholders to clarify requirements.
Answer: B
NEW QUESTION # 17
Which of the following statements about the benefits of the Agile processes promoting early and frequent feedback is NOT true?
- A. Feedback from well-conducted Agile retrospectives can be used to positively affect the development process over the course of the next iteration.
- B. Increasing the frequency of feedback and communication between all the stakeholders involved in Agile projects eliminates all communication problems.
- C. Early and frequent feedback enables the team to deliver the features that represent the highest business value to the customer first.
- D. In Agile projects where feedback is provided early and frequently, defects and incorrect requirements are caught earlier and those problems can be fixed faster.
Answer: B
NEW QUESTION # 18
Which of the following allows a developer to define accurate unit tests focused on business needs?
- A. Design-Driven Development
- B. Test-Driven Development
- C. Acceptance Test-Driven Development
- D. Behavior-Driven Development
Answer: C
NEW QUESTION # 19
You are working in a software development company which, for many years, used a sequential development model and was organized into separate departments for each functional group (e.g. business analysts, developers, testers) located within their own office space. Your organization has recently changed to a SCRUM agile framework.Which of the following is an important organizational and behavioral best practice for a tester in the SCRUM team that should have also been practiced when using the sequential model?
- A. Resilient testing means that the testing process is capable of dealing with rapid changes throughout the development process with test plans being updated during each iteration.
- B. Credibility means that the tester must share information with the stakeholders about the test process so that they find the selected test strategy and testing activities trustworthy.
- C. Co-located teamwork means that all team members, including developers and testers, must sit together in the same office, so they can quickly communicate face-to-face.
- D. Cross-functional teamwork means that all team members contribute to testing in various ways. For example, involving people with the test strategy, test planning and execution as well as test reporting.
Answer: D
NEW QUESTION # 20
Which of the following is the BEST way for a test team to keep its independence when working in an Agile development environment?
- A. Assign testers to be members of the Agile team, but ensure the testers report to a different manager than the developers.
- B. Locate the team that develops the test automation framework in a different location to the Agile development team.
- C. Share the Test Strategy with the Agile development team, but not the details of the Test Cases.
- D. Co-locate only some of the testers with the Agile development team, while the rest of the testers are in a different location.
Answer: A
Explanation:
Explanation
According to the ISTQB Tester Foundation Level Agile Tester syllabus, one of the key principles of agile testing is that testers are integrated into the agile team and work closely with developers and other stakeholders. However, this does not mean that testers lose their independence or objectivity. Testers should still be able to provide an unbiased view of the quality of the software and challenge the assumptions and decisions made by the team. Therefore, option C is the best way for a test team to keep its independence when working in an agile development environment, as it allows testers to be part of the agile team, but also report to a different manager than the developers, who can support their professional development and ensure their independence. Option A is not a good way to keep independence, as it limits the transparency and collaboration between testers and developers, which are essential for agile testing. Option B is also not a good way to keep independence, as it creates a physical and organizational barrier between the test automation team and the agile development team, which can hinder communication and feedback. Option D is also not a good way to keep independence, as it creates an inconsistency and imbalance between the testers who are co-located with the agile development team and those who are not, which can affect the quality and efficiency of the testing process. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 1.2.1, page 91; ISTQB Tester Foundation Level Agile Tester syllabus, section 1.2.2, page 101; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.1.1, page 141; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.1, page 161; ISTQB Tester Foundation Level Agile Tester syllabus, section 2.2.2, page 171.
NEW QUESTION # 21
Which ONE of the following is an example of a typical "Business-oriented work product"?
- A. Acceptance testing entry criteria.
- B. Usability testing test results.
- C. The released product.
- D. A user manual.
Answer: D
Explanation:
Explanation
Business-oriented work products are those that describe what is needed (e.g., requirements specifications) and how to use it (e.g., user documentation). A user manual is an example of a business-oriented work product, as it provides instructions and guidance on how to use the product from the user's perspective. A user manual may also contain information about the product's features, benefits, and limitations. A user manual is typically written by technical writers, who may collaborate with developers, testers, and business analysts to ensure the accuracy and clarity of the content. A user manual may be delivered in various formats, such as printed, online, or interactive. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 10; ASTQB Agile Tester Certification Resources2, Section 1.2.1, page 10.
NEW QUESTION # 22
Consider an online application that allows registered users to pay the annual car tax based on the vehicle's engine power in kW. Given the following user story:
"As a customer I need the online application to calculate the annual car tax amount that I need to pay for my car:
* If the power of the vehicle is less than 20 kW, then the annual car tax is free
* If the power of the vehicle is more or equal than 20 kW but less or equal than 150 kW, then the annual car tax is 250 Euros
* If the power of the vehicle is more than 150 kW, then the annual car tax is 750 Euros" What is the MOST suitable use of a black-box test design technique for this user story?
- A. Equivalence partitioning. Test the annual car tax value for the following partitions:
[power of the vehicle<20 kW ; 20 kW power of the vehicles150 kW; power of the vehicle>150 kW] - B. State transition testing. Test the transitions between the following states:
logging in, inserting the power of the vehicle, making payment, logging out. - C. Use case testing Test the following use case (Actor=registered user):Pre-condition=registered user logged in Scenario=registered user inserts the power of the vehicle, making payment and logs out Post-condition=car tax paid and registered user logged out
- D. Decision table testing. Test the following conditions:
Conditions=registered user logged in; inserted power of the vehicle=20kW; Action=Car tax paid
Answer: A
Explanation:
Explanation
Equivalence partitioning is a black-box test design technique that divides the input domain of a system into classes of data from which test cases can be derived. The idea is that if a system works correctly for a representative value from an equivalence class, it will work correctly for all values from that class, and vice versa. Equivalence partitioning reduces the number of test cases by eliminating redundant ones. For the given user story, equivalence partitioning is the most suitable technique because it can test the different outcomes of the annual car tax calculation based on the power of the vehicle, which is the main input for the system. By testing one value from each partition, the tester can verify the functionality of the system and detect any errors in the calculation logic. The other techniques are not as suitable because they do not focus on the inputdomain of the system, but rather on the conditions, transitions, or scenarios that are not directly related to the user story. References:
1: ISTQB Foundation Level Agile Tester Syllabus, Version 2014, Section 2.2.2
2: ASTQB Agile Tester Certification Resources, Agile Testing Foundations, Chapter 3, Section 3.2.2: 3
NEW QUESTION # 23
Which tasks are typically performed by a tester on an Agile project?
1) Implementing test strategy.
2) Documenting business requirements.
3) Measuring and reporting test coverage.
4) Coaching development team in relevant aspects of testing.
5) Executing test-driven development tests.
- A. 1, 3, 4
- B. 2, 5
- C. 2, 4, 5
- D. 1, 3
Answer: C
NEW QUESTION # 24
Why is regression of software a high risk in agile projects?
- A. There is code churn due to change in business needs over several sprints.
- B. Test-driven development means that existing functionality is not considered.
- C. Test automation can cause regression of software in the test environment.
- D. Regression is built into software as a safeguard against unexpected failures.
Answer: A
Explanation:
Explanation
Regression of software is the risk that a change in one part of the software causes a defect in another part of the software that was previously working correctly. Regression of software is a high risk in agile projects because there is code churn due to change in business needs over several sprints. Code churn is the amount of code that is added, modified, or deleted in a software project over time. Code churn can indicate the volatility and complexity of the software, and the frequency and magnitude of the changes. In agile projects, code churn can be high because the business needs and the user requirements can change rapidly and frequently over several sprints, which are short iterations of development and testing. This means that the software is constantly evolving and adapting to the changing needs, and that the existing functionality and quality may be affected by the new or modified code. Therefore, regression of software is a high risk in agile projects, and it requires effective testing strategies and techniques to prevent, detect, and fix the regression defects. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 2.3.2, page 17; ISTQB Glossary of Testing Terms2, version 4.0, pages 36 and 55
NEW QUESTION # 25
In a sprint planning, the product owner presents a user story written on a card. The team starts having a discussion with the product owner to get an understanding on how the software should work.
The user story written on the card is:
"As a customer, I want to subscribe to the mailing list so that I can receive the latest deal in an email." By applying the 3C concept, which ONE of the following statements is CORRECT?
- A. The card should contain requirements not the user story.
- B. Conversation should include the acceptance criteria discussion.
- C. Product owner has written a user story and confirmation is not needed.
- D. The conversation is not required and the team should start developing.
Answer: B
Explanation:
Explanation
The 3C concept of user stories consists of three elements: card, conversation, and confirmation12. The card is a written description of the user story that captures the essence of the feature or functionality from the user's perspective. The conversation is a dialogue between the product owner and the development team to clarify the details, assumptions, and expectations of the user story. The confirmation is a set of criteria or tests that verify that the user story is implemented correctly and meets the user's needs12. Therefore, by applying the 3C concept, the correct statement is A, as the conversation should include the acceptance criteria discussion. This will help the team to understand the scope, priority, and value of the user story, as well as the conditions of satisfaction that the product owner expects12. The other statements are incorrect, as they violate the 3C concept. Statement B is wrong, as the card should contain the user story, not the requirements. The user story is a brief and informal way of expressing the user's goal and benefit, while the requirements are more detailed and specific descriptions of how the software should work. The requirements can be added later as part of the conversation or confirmation12. Statement C is wrong, as the product owner has written a user story, but confirmation is still needed. The confirmation is a vital part of the 3C concept, as it ensures that the user story is testable, measurable, and verifiable. The confirmation also helps to avoid ambiguity, misunderstanding, or disagreement between the product owner and the development team12. Statement D is wrong, as the conversation is required and the team should not start developing without it. The conversation is an essential part of the 3C concept, as it allows the team to ask questions, share ideas, and collaborate with the product owner to refine the user story and reach a shared understanding. The conversation also helps to identify the dependencies, risks, and assumptions that may affect the implementation of the user story12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 2.2.1, page 16-17; Effective User Stories - 3C's and INVEST Guide2, Section The 3 C's (Card, Conversation, Confirmation) of User Stories.
NEW QUESTION # 26
Which of the following statements would you expect to be the MOST direct advantage of the whole-team approach?
- A. Reducing the involvement of business representatives because of the increased communication and collaboration between testers and developers.
- B. Avoiding requirements misunderstandings which may not have been detected until later in the development cycle when they are more expensive to fix.
- C. Having at least once a day an automated build and test process that detects integration errors early and quickly.
- D. Capitalizing on the combined skills of business representatives, testers and developers working together to contribute to project success.
Answer: D
Explanation:
Explanation
The whole-team approach is a principle of agile testing that involves everyone with different knowledge and skills to ensure project success. The whole-team approach means that the business representatives, testers, and developers work together in every step of the development process, from planning to delivery. The whole-team approach aims to enhance communication and collaboration within the team, leverage the various skill sets of the team members, and make quality everyone's responsibility12. Therefore, the statement C is the most direct advantage of the whole-team approach, as it captures the essence of the principle and its benefits.
The other statements are not directly related to the whole-team approach, or are incorrect. Statement A is about continuous integration, which is a practice of agile development that involves having at least once a day an automated build and test process that detects integration errors early and quickly. Continuous integration is not a direct consequence of the whole-team approach, although it may be facilitated by it13. Statement B is about avoiding requirements misunderstandings, which may be a benefit of the whole-team approach, but not the most direct one. The whole-team approach does not only focus on requirements, but also on design, implementation, testing, and delivery. Moreover, avoiding requirements misunderstandings may also depend on other factors, such as the quality of the user stories, the use of acceptance criteria, and the feedback from the customers and users14. Statement D is incorrect, as it contradicts the whole-team approach. The whole-team approach does not reduce the involvement of business representatives, but rather increases it.
Business representatives are an integral part of the whole-team approach, as they provide the vision, the value, and the validation of the product. They collaborate with the testers and developers to define the features, prioritize the backlog, and verify the outcomes12. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.2.1, page 9; What is Whole Team Approach in Agile Testing?2, Section What is Whole Team Approach?; Continuous Integration3, Section What is Continuous Integration?; Effective User Stories -
3C's and INVEST Guide4, Section The 3 C's (Card, Conversation, Confirmation) of User Stories.
NEW QUESTION # 27
Which of the following would provide the MOST independence for testers working with agile teams?
- A. Testers are fully embedded in each Agile team to perform many of the testing tasks.
- B. Testers from an independent test team are assigned to the Agile team at the beginning of the project, returning for re-assignment to a new agile team.
- C. Testers from an independent test team are assigned on-demand for the final days of each sprint.
- D. Testers from an independent test team who do not get involved with the Agile team, but are assigned to do System Testing once all sprints are completed.
Answer: D
NEW QUESTION # 28
Which of the following is a benefit of a whole-team approach?
- A. Enables reduction in test duplication as the testers and test engineers function as a single team.
- B. Enables the various skill sets within the team to be leveraged to the benefit of the project.
- C. Enables testers to execute their responsibility for quality for the combined team.
- D. Enables the team to focus on solely their separate areas of expertise and responsibility.
Answer: B
Explanation:
Explanation
A whole-team approach is a way of working in agile projects where all team members share the responsibility for delivering high-quality software that meets the customer's needs. This means that testers, developers, business analysts, and other roles collaborate closely throughout the project lifecycle, and use their different skills and perspectives to contribute to the quality of the product. A benefit of this approach is that it enables the team to leverage the various skill sets within the team to the benefit of the project, such as testing skills, coding skills, domain knowledge, user experience, etc. This can lead to faster feedback, better communication, higher productivity, and more innovation. References: ISTQB Foundation Level Agile Tester Syllabus1, Section 1.1.1, page 7; ASTQB Agile Tester Certification Resources, Section 1.1.1, page 7.
NEW QUESTION # 29
Which of the following statements about the Planning poker test estimate technique are CORRECT?
1) Planning poker is a consensus based technique using a deck of cards.
2) A low test estimate usually means the story should be broken down into multiple smaller stories.
3) A high test estimate usually means the story should be broken down into multiple smaller stories.
4) One poker round is played and then consensus has to be reached.
5) The risk level of each backlog item should be decided before the poker session.
- A. 1, 2, 3
- B. 1, 2, 4
- C. 2, 3, 4
- D. 1, 3, 5
Answer: D
NEW QUESTION # 30
Which of the following statements would you expect to be the MOST direct advantage of the whole-team approach?
- A. Reducing the involvement of business representatives because of the increased communication and collaboration between testers and developers.
- B. Avoiding requirements misunderstandings which may not have been detected until later in the development cycle when they are more expensive to fix.
- C. Having at least once a day an automated build and test process that detects integration errors early and quickly.
- D. Capitalizing on the combined skills of business representatives, testers and developers working together to contribute to project success.
Answer: D
NEW QUESTION # 31
You have been asked to explain to your client how to define acceptance criteria that are fully testable. Which of the following is the BEST EXAMPLE for testable acceptance criteria?
- A. The program's icon should be clear and attractive.
- B. Action "Reopen" must be available only for a user with a specific authorization level.
- C. The "ID" field must accept input value of a length between 2 and 10 characters.
- D. The interface to External System shall be specified.
Answer: C
Explanation:
Explanation
According to the ISTQB Tester Foundation Level Agile Tester syllabus, acceptance criteria are a set of conditions that a user story must satisfy to be accepted by the customer or stakeholder. Acceptance criteria should be testable, meaning that they can be verified by objective measurements or observations. Testable acceptance criteria should be clear, unambiguous, complete, and consistent. Therefore, option A is the best example for testable acceptance criteria, as it specifies a clear and measurable condition for the input value of the ID field. Option B is not a good example for testable acceptance criteria, as it is vague and does not define any specific condition or expectation for the interface to External System. Option C is not a good example for testable acceptance criteria, as it is incomplete and does not specify what the specific authorization level is or how it is determined. Option D is not a good example for testable acceptance criteria, as it is subjective and not measurable. What is clear and attractive for one user may not be for another. References: ISTQB Tester Foundation Level Agile Tester syllabus, section 1.1.1, page 7; ISTQB Tester Foundation Level Agile Tester syllabus, section 1.1.2, page 8; ISTQB Tester Foundation Level Agile Tester syllabus, section 3.1.1, page 23; ISTQB Tester Foundation Level Agile Tester syllabus, section 3.1.2, page 24.
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NEW QUESTION # 32
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ISQI CTFL-AT (ISTQB Certified Tester - Foundation Level Extension - Agile Tester) Exam is a certification exam that has been designed for professionals who want to demonstrate their expertise in Agile testing. ISTQB Certified Tester - Foundation Level Extension - Agile Tester certification is globally recognized and is one of the most popular certifications in the field of software testing. CTFL-AT exam covers a wide range of topics related to Agile testing, including Agile methodology, Scrum, Kanban, testing in continuous integration and delivery, and more.
CTFL-AT dumps Sure Practice with 40 Questions: https://www.latestcram.com/CTFL-AT-exam-cram-questions.html
CTFL-AT Practice Test Questions Answers Updated 40 Questions: https://drive.google.com/open?id=1-pt22H7cai2y2rLayqb5hcfO0PqLHHXs
